Sea Hero Quest (SHQ) is a citizen science project which uses gamification as a means to collect large scale data for future use in preclinical dementia diagnosis. SHQ has to date collected data from 4.5 million healthy people worldwide. In addition, our collaborator Prof. Hornberger has patient cohort data on the game. The game itself collects basic demographic and level outcome measures, and trajectory data (position, heading direction) for each player in each level is collected every 500ms. This fully anonymised data can potentially be used to predict the risk of early onset of dementia through trajectory information. This project will involve developing a direct interface to the SHQ game so that we can develop tools to process data and ultimately, attempt to make predictions.
Mentor: Tony Bagnall